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Thrill Kill


Have a Copy of this non-legit Game? Wanna know what version you have?

Go Back to the PSX Section


Ahh.. Thrill Kill,
Have a copy of this Game?
But are unsure of what version you own?
This short walkthrough will tell you how to figure out which of the 4 Major Versions you own.
If you own a Version other than the four talked about here, E-mail me: Nikone@crackdealer.com, Maybe we can set-up a Trade.
I especially want the version shown at 1997's E3 show, when it was still called "Slaughter + Mutilation"

1st, put your Thrill Kill Disc in your Computers CD Tray.
Close it.
Now open the Drive so you may see the Files on the Disc.
Here's what you may see…

If you see a File Marked: Slus_123.45, then you have the NTSC Beta.
It contains no Videos besides the 'Virgin' & 'Paradox' FMV's. (Plays the Virgin Video Twice)
It has 6 Tracks. The 1st Track is Data, the other 5 are Music. This is the one shown at the 1998 E3 show.

If you see a File Marked: Sles_013.37, then you have the PAL Beta.
It has Ending Videos for each character (or most), some Videos are incomplete, and the Opening Video is Oddballs Ending Video.
It has 10 Tracks. The 1st is Data, the other 9 are Music.

If you see a File Marked: Slus_007.52, then you have either have the NTSC Full Un-Censored Version or the NTSC Full Censored Version. Each has opening Videos, and Ending Videos for each Character.
They both have 14 Tracks. The 1st is Data, the other 13 are Music
(The only way you can tell the difference between the 2 now is to play the Game. I will Tell you what to look for, this is the Quickest Way to Know…)

When you begin a Round w/ Cleetus (or if Cleetus is in the Room), he will Bite into the Severed Leg he Carries.
Full Un-Censored Version: Blood Squirts out of the Leg & Lands on the Floor.
When he is Biting into the Leg, you can Hear Flesh Ripping!
Full Censored Version: Nothing comes out of the Leg. Cleetus says "Yummy" when Biting into it.
When you begin a Round w/ Belladonna (or if Belladonna is in the Room), She will Rub Herself
Full Un-Censored Version: Belladonna will Rub Herself and "Moan" in Orgasm.
Full Censored Version: Belladonna will Rub Herself and "Laugh".
There are many other ways to tell if you have the Censored or Un-Censored Full Versions, like Nudity in some outfits, Extra Blood & Kills, etc, but the 2 ways I've mentioned are the Quickest in discovering which Full Version you own.


?¿?¿?¿?¿ What You've Never Heard of Thrill Kill ?¿?¿?¿?¿
In case you don't know about this PlayStation Game, I will give you a run-down….

Well a few years ago, Virgin Interactive contracted Paradox Development to make a fighting game.
It is said that the game went through several revisions and was made gorier at Virgin's request. Thrill Kill debuted at E3 1997 in an extremely early form under the name Slaughter+Mutilation to mixed reviews.
Paradox continued working on the game and revising it and it appeared again at E3 1998 under its release title of Thrill Kill (NTSC BETA). According to people who saw the game in 1997, the new game was much better and barely recognizable as even the same game.
Thrill Kill was a surprise hit at E3 and was given very favorable reviews by most of the gaming press. Slated for an October 1998 release, Thrill Kill's once questionable future looked very bright.
Thrill Kill had an overly violent and disturbing theme quite on purpose. After previewing the (Full Un-Censored Version), Sony asked Virgin to remove Belladonna moaning orgasmically. Sony didn't like the idea of mixing sex with violence. From there Thrill Kill went on to the ESRB to receive a rating.
The ESRB wanted two thrill kill's removed: Belladonna's "Oral Sex Kill", where it apparently looked like felatio was being performed. And Cleetus's "Head Cup" Kill. These moves had to be removed or altered in order for the game to receive an Mature Rating. Instead of a "AO" (Adults Only) rating. And console game makers like SONY, don't release AO Titles.
They also asked for some sound effects and blood to be removed from the game as well.
In August of 1998, Electronic Arts announced that it had purchased Virgin Interactive and all of its properties. It is widely known that EA was primarily interested in the Virgin property Westwood Studios.
Virgin was apparently unwilling to sell Westwood alone, so EA decided to buy the entire company. With the acquisition of Westwood, EA received all of Virgin's other titles which included Thrill Kill.
Questions regarding the future of Virgin's titles immediately rose, but EA kept quiet about its plans.
All of the acquired properties played the PR game making statements along the lines of, "EA is a strong company and we are excited about our future with them" though they surely knew their futures were in jeopardy. After a month of questions and speculation, EA finally announced that they decided not to release Thrill Kill.
They went out of their way to add that they would not consider selling the game to another publisher.
EA called Thrill Kill a "sadistic killing game" and deemed it inappropriate for the market regardless of who published it. EA permanently shelved the 100% complete Thrill Kill just two weeks prior to its release date.
Thrill Kill (Full Censored Version) was canceled 2 Weeks before it hit local Stores.
Not one Game-Shop, Toy Store, etc, Received a single copy.
Which caused a stir because many of them had been pre-purchased by consumers and game stores alike. Adds for it were even in Magazines and Fliers, (example: Electronics Boutique ran many adds that they would have in on Shelves).
If it was released at its scheduled time, it would have been the 1st , 4 person fighting game.
There has been an outcry by the gaming community to EA, but they have not budged from their position thus far. The best way to protest EA is to simply not buy any of their products.

"We don't feel the Games Content is appropriate Regardless of who purchases it. When you look at Mortal Kombat, you look at a Fighting Game. As opposed to a Sadistic Killing Game. Thrill Kill is a Killing game. The Product did not meet our Standards for appropriate Content". -Patricia Becker, director of corporate communications at EA.


Click the "AVI Trailer" Image below to download a .AVI promo video of this game. It's 20 MB's.
But I downloaded it on a 56k modem, in about 1 hour. This is a early Video of a BETA, the FULL Versions look much better.
But this will give you a Idea of what the content matter is like.





Article I came arcoss…
Next Generation Online gets kinky with Thrill Kill's producer - who say's there's more to the game than meets the thigh-high boots.


July 7, 1998


You don't ask Paul McCartney about the Beatles when he's plugging a solo album. You don't mention flashing Pikachu eyes to Nintendo PR. You don't interview someone about a fighting game that's clearly been cleverly designed and concentrate entirely on the fact that it's got kinky sexual overtones. You also don't start of by asking the producer to defend the game against a barrage of alarmist crap. We did. Here's how Harvard Bonin, the Virgin Interactive producer on Thrill Kill reacted:
This title is bound to attract controversy. Let's get the moral stuff out of the way first - defend yourself.
"Well... What comes first, the chicken or the egg? It is true that Thrill Kill is a violent game - but so is the fighting game genre itself. While Thrill Kill has its fair share of interesting content, it was vital to us (Virgin and Paradox) that the game would never rest on this content alone. People have always focused on it since the inception but the best way we know to get everyone's mind out of the gutter is to let them play the game.
"After someone tries it out and has a great time with it, the violence takes a back-seat to the gameplay and new experience that Thrill Kill offers. And this is not just marketing drivel. I've seen the transformation and it really makes the team and I feel good. To see the game make people actually cheer while playing is really fantastic."
OK, so you're not the Devil's cattle. We'll try and get our minds out of the gutter soon, but first we want to know which came first - the sex or the violence? Did someone say 'let's do a kinky title - we'll make it a fighter', or 'we'll do a fighter, let's do it kinky'?
"The starting point was - 'we'd like to make a fighting game'. The genre is crowded with some top products, notable teams, excellent publishers, etc. The problem is that the genre is getting old and stale. The big boys are doing some great stuff but not much 'newness' or creativity has been injected into the genre lately. The question we asked ourselves was 'What can we do to breath some life into the genre?' Thrill Kill came out of our desire to offer consumers a new experience - one that was unlike any experience they'd ever had in gaming. That's where it began."
We're desperately trying to get out of the gutter here... But we must ask - how kinky is the game?
"The reality is that Thrill Kill could have fantastic gameplay but due to its content this is always overshadowed. We know that we have made a fun, engaging, unique game that is easy to play and deep enough to be appreciated by skilled gamers. Sure, the game pushes some buttons but this is all part of the experience."
Our minds are out of the gutter. Our buttons are firmly un-pushed. We promise. Other previews of the game seem to have focused unfairly on the sexual side of things - isn't that shocking?
"We're not in anyway surprised or discouraged that the previews have focused on these aspects. The gameplay will speak for itself."
OK - this is a project that deserves more than schoolboy giggles. Let's talk videogame - who came up with the idea initially?
"Thrill Kill grew out of a collaboration between Paradox and Virgin. Many people had contributing ideas that helped grow it into the game today."
Who are the characters?
"Glad you asked. You won't see any Ninjas, Secret Agents or Fishermen. It is chock full of whacked out, unique characters unlike any you've seen in a game before. We've got Mammoth, a crazed, ultra large and violent postal worker, Belladonna, a ticked off, vengeful dominatrix and of course Oddball, a straight-jacketed serial killer. We've got a deviant for everyone."
What are their special moves?
"Each character has over fifty offensive moves along with counters, throws and holds. We also have an extensive combo system that utilizes 'floating' a great deal. The special moves include the in-game ones like the Belladonna's 'Ride the Pony' and 'Crotch Crush' to Cleetus' 'Backwoods Beatin' and 'Filet o' Calf'. You won't find any standard karate kicks or throws. Every move is tailored to be an extension of each character's personality."
"We also end every match with a 'Thrill Kill'. An extra satisfying and creative way to eliminate your opponent. These are violent but many are just plain funny. The violence is not all dark and disgusting. Some of it makes for a good belly laugh!"
Will we see cut scenes, or background stuff?
"Absolutely. Each character will have their own FMV sequence that will allow the player to understand more about each one. Why is Belladonna so pissed off anyway? Where did the Tormentor come from? That sort of thing. By the way, they are not only entertaining but also they push the edge content-wise. No beating around the bush here as to their past history. They are edgy and wild, just like the game."
Is there a complex back story to the game?
"The backstory is rather simple. Each nutcase has been killed somehow and they have descended into Hell. This is not your ordinary Dante-type Hell. This is a sick and twisted version of places that you may be able to find right here on Earth. From Bathrooms to Padded Rooms - we've got places like no other games fight in. You see, Marukka, Demonness of Secrets has gotten bored and decided to have a contest. The survivor of her new found hobby will be able to be born into the world again and live out their sins forever. Hell ain't no picnic, dude."
What age do you think the game will be suitable for?
"Eighteen or up - period. If you are under eighteen then you should go play something else."
Where, when and how will the game be marketed?
"We are talking about lots of new avenues to take advantage of. We will hit the stores in October and this will be supported with a strong, compelling campaign in lots of different media. We will hit the corners of the Earth with this baby."
Is a sequel planned?
"We are deciding this question now. We're thrilled at the response we've gotten so we are taking this into account. The team is excited about this possibility."
What has been your favorite aspect of developing the game?
"Seeing an idea you've had a part in making come to fruition. To have the key players at Paradox and here at Virgin working together and have a great title be born is the most rewarding. To have people really dig it is even better than that. We call the process 'Blood, sweat and rears'." ....Your least favorite part?
"Losing sleep... and when I do sleep, those horrible nightmares."
Tell us something interesting about the game that's going to get ignored behind all the fuss about the violence etc.?
"The fact that there is actually a fun, compelling fighting game underneath. I mean, it's really a blast to play. The team has done their homework when it comes to detail oriented fighting game tweaking - like making sure the combo system is not cheap or making sure the 'windows of opportunity' in the combo chains feel good. Making sure the distances are correct and that there is plenty of strategy during character interaction."
How do you think the game compares to 'straight' fighters - do you think it's about time we actually saw realistic damage done?
"Due to the four player aspect it's difficult to make the comparison. It really and legitimately is different from other fighters. However, when you play the one on one mode in the game, I think it compares very favorably. Regarding character damage, I think it's almost time. Everything is a trade off. There are tricks that can be done that we've discussed but this is something to be done in the future. Changing textures or even models on the fly is not a huge hurdle technically but the choice to subtract this game aspect for another is always hard."
How have the voices been achieved - what will we hear during the game?
"We have all sorts of voices but the only phrasing can be heard in the FMVs. We could have done it in-game but we felt that alters the experience and we like it the way it is now. We've got voice talent as well as some cameo voices from folks around Virgin and Paradox."
Give us the last word on the game....
"This last July 4th I had eight women all sitting around my TV at home playing this game - all friends of mine. I went to a parade and when I came back all I heard was, "This game rocks! It's so much fun!" I took a picture of them for the team. I thought if I didn't they would never believe me. Who'd have thought that this title would have more appeal to women than all the other so called "girl games" out there? I'm very proud."


Final Info
When Electronic Arts agreed in August to buy many of the assets of Virgin Interactive Entertainment, it acquired a library of classic computer and video games that includes "The Seventh Guest," "Dune 2" and "Command & Conquer."

But EA not only acquired those classics, it also got the rights to several new products, including a highly anticipated fighting game for the Sony PlayStation called "Thrill Kill."

Though "Thrill Kill" was set for release over the holidays and retailer Electronics Boutique even included the game in its holiday fliers, EA decided to cancel it.
"We have to be responsible for the content that we make available to the marketplace," says Pat Becker, director of corporate communications at EA, one of the largest publishers of computer and video games. "We felt that this was not the kind of title that we wanted to see in the market."
According to Becker, EA is not opposed to violent games, but "Thrill Kill" goes beyond the standard beat-'em-till-they-drop fighting game.

"The bottom line is that the mandate was to create an 'adult only' game," says Julian Rignall, the former vice president of design at Virgin who was originally over the project. "That's what 'Thrill Kill' was designed to be, an adult game. "We wanted a game that went all the way. This was supposed to be a full-blown adult fighting game that had sexual overtones and was disturbing."
And "Thrill Kill" lived up to its mandate.
Set in hell, "Thrill Kill" is a fighting game for as many as four players in which all of the combatants are dead.
"All the combatants have been sent to hell, and their manifestations are based on a very warped take on their personalities," says Rignall. "They have no idea of who they are or how they got to hell. If you fight your way through, you find out your identity and why you went to hell in the first place."
Solving your identity crisis in "Thrill Kill" involves violence and sex. In the past, games like "Mortal Kombat" have offended people with raw brutality, but Becker says "Thrill Kill" added sexual assaults to the equation.
This is a charge that Rignall says is a bit inaccurate. "It was designed to look like you're doing sexual acts, but they're not actually doing that. If you look closely, they [the fighters] are too busy beating the crap out of people to do anything particularly obscene. It depends on your take, really."
Adults only
The game, however, went further than its producers intended. When it was submitted to the Entertainment Software Rating Board, it received an "Adult Only" (AO) rating - the board's most restrictive rating.
"'Thrill Kill' is offensive, there's no mistaking that," says Chris Charla, editor-in-chief of Next Generation, one of the leading video game trade magazines. "It took stupid, needlessly violent games over the top. It was funny in the same way that 'Night of the Living Dead' movies are funny."
But the executive board at Electronic Arts was not amused.
"The decision [to discontinue 'Thrill Kill'] was made as soon as we could make it after we acquired the company," says Becker. "From the time that the deal was closed to the time that decision was made was a couple of weeks.
"It wasn't a decision that was made hastily. Our whole executive team was involved in the decision to cancel the game, and we certainly evaluated it to see if there was something that we could do to make ourselves more comfortable with the content. The tone and the tenor of the game are just too violent." Not only has EA decided not to publish "Thrill Kill," it has decided not to sell the game to other publishers.
Dangerous precedent
According to Rignall, this is a dangerous decision. "Obviously they have their reasons, but it sets an intriguing precedent. A software company buying up another company, then not releasing their games is not something that I agree with. I'd like to see them leave the choice with the consumer.
There are many other companies out there who would happily market it."
Historically, discontinuing games due to violent content has resulted in an angry response from gamers. This is the first time a company has discontinued a completed fighting game that it inherited through a business acquisition, but it is not the first time that a company has decided against releasing games because of violent content.
In 1993, Nintendo had Acclaim Entertainment remove some of brutal moves from the Super NES version of "Mortal Kombat." As a result, the Sega Genesis version of the game outsold the Nintendo version by a factor of more than three-to-one. It also resulted in bushels of angry letters from players of all ages and even a couple of irate parents.
According to Becker, EA has also received angry letters and telephone calls concerning the decision to cancel "Thrill Kill."